Here's a challenging question for manufacturers of virtual sex technologies. How do you create an interactive platform in which the user can sense the sensations of the on-screen actors or a virtual sex partner(s) without the use of some type of wired or wireless orifice? In other words, the television set transfers the haptic signals to either the man or woman's brain or private parts or both without them inserting some haptic device over the penis or inside the vagina. For example, let's say that a man and woman from two different sections of the globe want to have virtual sex with each other. The woman resides in Ghana and the man lives in Japan. Wherefore, they hook consoles up to the Virtual Sex Net (a.k.a. VSN or simply SexNet), turn on their large-screen monitors, and view the users who are actively online. Hence, they come across each other's names, make the requested selection, and gaze at each other on the screens in real-time. Then, the monitors, using infrared sensors, pick up the individual movements of both the man and the women. Next, as they begin to interact, a rapid-phase scanner scans their bodies quickly in real-time. After that, the two consoles immediately transfer both parties' signals via VSN to the opposite console where they are translated into usable haptic signals. Following that, the haptic signals are transported from the consoles into the monitors, where they are propelled or catapulted, wirelessly, out of the screen to the users without the usage of any handheld device or orifice contraption. At this point, the haptic signals either bombard the sexual organs and travel up to the brain for sensation or bombard the brain first and then the brain sends its own signals to the sexual organs for sensation. Nevertheless, the tricky part is getting the haptic signals from one person to the other without the man and woman being connected to the console or monitor.
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